The building-damage system from Company of Heroes is retained and enhanced wooden buildings set afire will continue burning until they are reduced to cinders. Furthermore, building can be damaged by tanks and light vehicles driving into them. ![]() The Soviets' main structure is the Regimental Field Headquarters, which is used to produce conscripts and field engineers. The Special Rifle Command, Support Weapon Kampaneya, Mechanized Armor Kampaneya, and the Tankoviy Battalion Command are the respective Soviet equivalents of the original game's barracks weapons support center, vehicle center, and tank hall. A field hospital can help treat seriously injured soldiers. Combat mechanicsĬombat includes controllable units that are recruited and ordered directly by the player (through the user interface at player-controlled buildings, or through a doctrine ability), as well as activated support actions, such as artillery bombardment or air cover suppression. Every controllable unit type, whether infantry or vehicle, has an associated construction cost and recruitment time, as well as a range of fighting abilities. Vehicles and infantry can eventually be upgraded by purchasing specific capabilities. Upgrades generally improve the unit's effectiveness. Some upgrades are global, granting immediate benefits to all deployed units, while others must be purchased on a unit by unit basis. Most combat takes place through direct, line-of-sight engagements. As with the original Company of Heroes, colored dots will show locations that provide varying degrees of cover for soldiers and support units. ![]() Soldiers can also climb over low terrain obstacles such as fences and walls. Occasionally if a vehicle takes too much damage, it will be abandoned rather than destroyed the crew is killed but the vehicle remains mostly intact.
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